Showing posts with label Battlefield. Show all posts
Showing posts with label Battlefield. Show all posts

Sunday, March 31, 2013

Battlefield 4 skipping Wii U

Battlefield 4 screenshot

Battlefield 4 will not see a release on Wii U, DICE has confirmed.


Speaking to VideoGamer.com last night, creative director Lars Gustavsson explained that the decision to skip Wii U was to "ensure that [the team] deliver something good", rather than "risking" the project by stretching the team too thin.


"I think overall for me as creative director, number one is to deliver a really great game and experience," said Gustavsson on the subject of Battlefield 4 on Wii U. "Sometimes, at least for us, it's focus on what you do well and what you know well, and ensure that you deliver something good than trying a bit too much, stretching yourself too thin and risking it.


"I'd rather play it safe, deliver something really good and then look at the future and what could possibly be done than trying a bit too hard and [failing]."


Battlefield 4 is the latest high-profile multi-platform title to skip Wii U, joining Dead Island: Riptide and Saints Row 4.


Battlefield 4 ships on Xbox 360, PlayStation 3 and PC later this year. A release on next-generation platforms is still be confirmed.


Source: VideoGamer.com Interview held at Battlefield 4 reveal event in Stockholm. Travel and accommodation provided by EA.


View the original article here

Saturday, March 30, 2013

Battlefield 4 Was Showcased on PC Powered By AMD’s World Fastest Radeon HD 7990 GPU

EA showcased a 17 minute demonstration trailer of DICE’s next generation Battlefield 4 FPS which was powered by their latest Frostbite 3 technology. As we all noted, Battlefield 4 went off to show some very amazing visuals in the single player section that was showcased and the same is expected from the multiplayer section.


Although earlier rumors said that DICE would show off their game running on next gen console parts but in return, Legitreviews have got the conformation that Battlefield 4 was demonstrated on its lead platform AKA PC. But what was powering the PC that ran Battlefield 4? The solution was AMD’s world fastest Radeon HD 7990 GPU that was also previewed by AMD at GDC 2013 earlier yesterday. EA had announced AMD as their hardware partner and has further strengthened AMD’s Gaming evolved initiative. Here’s the press report from AMD:



AMD and EA DICE are proud partners in gaming, with a recent history that includes the award-winning Battlefield 3 in 2011. That relationship continues today with the world’s first public demonstration of Battlefield 4, powered by the AMD Radeon HD 7990—the world’s fastest graphics card! Today’s unveiling not only demonstrates the commitment EA DICE makes to state-of-the-art PC graphics, it stands as further proof that the critically-acclaimed Graphics Core Next architecture in the AMD Radeon HD 7000 Series is the best choice for truly advanced PC games. AMD


This is great news for PC as a gaming platform and further proves DICE’s commitment to its PC user base. Similarly if you remember, DICE also showcased Battlefield 3 on its PC lead platform back at GDC 2011 but at that time it was running on SLI’d GTX 580's from NVIDIA. So this is a move away from their primary hardware partner on the green side and hello to the Red team at AMD but nevertheless as i mentioned its something great to hear by the PC audience. Here’s what we know about the AMD’s Radeon HD 7990 GPU which the company calls it the worlds fastest GPU solution so far:


the Radeon HD 7990 from AMD would be codenamed Malta and feature Dual Tahiti Pro cores clocked around 1000 – 1100 MHz and would feature a 6 GB (3 GB per GPU) VRAM running across a 384 bit x2 interface. You may notice how AMD has labeled the slide as a preview of the upcoming product which means that its launch (previously reported around Q2 2013) might not be far away.


The card is powered through dual 8-Pin connectors which puts the power draw to around 375W and comes with an impressive three fan cooling design in the much awesome red and black color theme of AMD Radeon GPUs. Display connectivity on the Radeon HD 7990 include five Mini Display and a single DVI connector. It is expected to launch in Q2 at a price almost around the $1000 mark.


Battlefield 4


But don’t you guys worry since you probably won’t have to spend a thousand bucks on a HD 7990 to get Battlefield 4 running. Since the game would be optimized by AMD, its likely that it would run smooth on current generation GPUs from both AMD HD 7000 series and GeForce 600 series. Battlefield 4 launches in Fall 2013 and more details and gameplay are expected to hit before E3 2013.


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Battlefield 4 screens leak

Three Battlefield 4 images have leaked ahead of a media event planned for this evening where the game is expected to be discussed in greater detail. The images were found on a public directory on the Battlefield blog.


One screenshot, labeled Construction (at right), shows a team of gun-toting soldiers moving down a hill while sunlight bursts through a bird-filled sky. Two additional images show off pairs of soldiers, each with United States flags embroidered on their uniforms.


Notably, one of the soldiers is wearing an Oakley glove and has a Sharpie pen in his pocket, suggesting the game may feature product placement in some way.


EA announced Battlefield 4 last July, revealing that a beta for the game will launch during fall 2013. Those who purchased the underperforming Medal of Honor: Warfighter are guaranteed access to the beta.


Battlefield 4 may not be the only new franchise entry in the works. A report from May suggested series developer DICE was at work on a new entry in the spin-off series, Battlefield: Bad Company 3.


By Eddie Makuch, News Editor Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


View the original article here

Friday, March 29, 2013

Battlefield 4 revealed with 17 minute long gameplay trailer, screens, details

Boom! And just like that, Battlefield 4 has been officially unveiled by EA and DICE.


The next generation of Battlefield titles is coming, and it'll be powered by the Frostbite 3 engine. The game is scheduled for a Fall 2013 release on current gen (Xbox 360, PS3) and the PC, and likely next gen systems. A Wii U version has not been announced. Amazon already has pre-orders available as you can see from our link below.


Make sure to stop by the official site for all the available info and check out the 17 minute long gameplay trailer and official screens, released just a short time ago.


Battlefield 4: Official 17 Minutes "Fishing in Baku" Gameplay Reveal trailer:



Battlefield 4 screens:

Read on.



Only in Battlefield can players go through a building instead of around it or eject from a jet and take out the enemy mid-free fall. Those incredible gameplay moments that blur the line between game and glory can only be created by players, and occur only in Battlefield. DICE, a studio of Electronic Arts Inc., today announced Battlefield 4, a genre-defining action blockbuster launching in Fall 2013. Powered by the advanced technology of DICE’s proprietary Frostbite 3 engine, Battlefield 4 offers players a glimpse into the future of interactive entertainment – a future that is more human, dramatic and believable than anything before it. With more than 65 million players worldwide, the Battlefield series has consistently been praised by critics for its world-class multiplayer gameplay, and is recognized as the only game that allows players to own land, sea and air.


Battlefield 4 is a seminal moment for the Battlefield series as more award-winning, multiplayer game design elements are incorporated into the single-player campaign. In single-player, gamers will experience huge environments, a playground of destruction, access to an arsenal of vehicles and the ability to direct squad mates. Taking a page from the social aspect of multiplayer gaming, the single-player mode will now track players’ progress, adding an element of persistence and friendly competition to the campaign.


The game made its world debut today with a staggering 17-minute gameplay demo, available for view at Battlefield.com. The demo begins as the player – Recker – opens his eyes to discover that he is trapped in a rapidly sinking car with three of his squad mates. Shooting the window is the only way out. Panic and fear are pushed aside as Recker makes a difficult decision – take the shot and recover the intel but risk that not everyone will survive. The emotional demo features a cast of characters unrivaled in interactive entertainment. Players will learn how to work together in both the Campaign and Multiplayer, issuing squad orders and comparing achievements in both experiences. Adventure and Competition will unfold through a series of beautifully crafted locations constructed with some of the best art and sound design in modern shooters. All of this is only possible with Frostbite 3 – a new standard for interactive entertainment in 2013.


“We are so humbled and proud to debut Battlefield 4 on a global stage with simultaneous events in San Francisco and Stockholm. To be this early in development, and to already be so polished is a huge achievement for the DICE team and reflection of their passion and commitment to driving the franchise forward. Today’s demo was just the beginning — we have so much more in store,” said Patrick Soderlund, Executive Vice President, EA Games Label. “It is thrilling to witness peoples’ reaction when seeing the game for the first time. It really makes you realize that we are at the beginning of a whole new era for gaming. As artists and craftspeople, we are focused on creating a dynamic, open design that brings people together with amazing, surprising unscripted moments that they’ll talk about for days. That’s the beauty of Battlefield.”


By pre-ordering Battlefield 4 at any participating retail outlet, gamers will receive a Premium expansion pack at no additional cost*. DICE also announced today Battlefield 4 Digital Deluxe, an Origin™ exclusive special edition that includes the base game and bonus in-game digital items. Players that pre-order Battlefield 4 Digital Deluxe* on Origin will also receive the Premium expansion pack as well as access to the exclusive Battlefield 4 multiplayer beta.



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Interview: DICE explains why it had to build Battlefield 4 from gut feelings

Is the military FPS genre showing some early signs of decline? The YouTube views of the first Battlefield 4 trailer suggest the skies aren't so cloudy: nearly four million people have viewed the video in under three days.


DICE executive producer Patrick Bach


DICE executive producer Patrick Bach And while publisher Electronic Arts has put its Medal of Honor franchise "out of rotation" following poor scores and worse sales, the team at DICE seem unfazed - they're currently discussing plans for the next five years of Battlefield.


At GDC this week, CVG sat down with the series' executive producer Patrick Bach, along with single-player producer Tobias Dahl, to examine where the franchise is headed as the next generation of consoles begins to take centre stage.


Battlefield is a series steeped in multiplayer heritage. So why unveil the new game with 17 minutes of campaign footage?


PB: There's not one simple answer to that question, because Battlefield is about both single and multiplayer. This was our 'hello' presentation - 'we are building this game so here's the first piece of imagery'. We had to choose wisely when choosing what to show off, both from a feature set but also the technology footprint and 'what is the Battlefield of the future?' etc.


"I think that we are more confident with multiplayer than we are with single-player, so we need to step up our game"
Showing multiplayer would've been hard I think. It's hard to showcase multiplayer in a good way so everyone gets it. Also I think we have a strong heritage of making good multiplayer games, so I don't think people are as worried about multiplayer as they are about our single-player.

So it was a finely tuned balance on what to show first, and I think that by showing what we did we actually hint at a lot of features and improvements in multiplayer as well. This was the best way for us to showcase the variety of improvements that we will have on offer.


So you wanted to express that the single-player campaign has been improved since Battlefield 3?


PB: It's hard to convinced someone with 'only' 17 minutes of software, but in general I think yeah - people are more worried about what we're doing with single-player than what we're doing with multiplayer. Also I think that we are more confident with multiplayer than we are with single-player, so to us we need to step up our game when it comes to single-player too in order to earn the respect of Battlefield players.


We have the luxury of having an awesome multiplayer and only a 'good' single-player in BF3. So of course people have been positive with our single-player, but nobody thinks it's as good as our multiplayer - so that's where we have to step up our game.


Battlefield 4 Screenshot What steps have you made internally to ensure that you improve upon BF3's campaign? Have you moved key members of the team around?


PB: Yes, of course. We have a lot of movement within the team all the time actually because we want people to work with what they want to work with, because that's how you get the best out of people. So in general we try to move people quite a lot. If they're bored with what they're doing and still have great talent, then we move them to where they can do the most quality work.


The best way to put it is we wanted to make single-player 'more Battlefield' instead of going down the line where it divulges from the Battlefield's core feeling - the feeling of choice, teamplay and variety. That was the train of thought when it came to where we were going with single-player; we took all of the core elements of what Battlefield's about in multiplayer and tried to merge that into single-player. We're trying to create a true Battlefield experience with choice, people you care about, vehicles...


Variety should be present at all times. We have a singular character, so the story isn't trying to jump around. It's inviting players to participate in the events that are happening, like you saw in the demo when you're sliding down the collapsing building you can actually control the character - so you're part of this action.


Does your objective to bring the multiplayer ethos to the campaign mean players will go through a less linear experience this time?


PB: I think there's a weird dialogue in the games community where linear means bad a non-linear means good. We can see that's not the case when consumers choose which games to play. We're trying to create a great Battlefield experience with a combination of linear and non-linear elements. We still want a storyline that is very focused a pulls the play through, but also when it comes to gameplay elements - the shooting- we want to create the variety we have in multiplayer.


"I think there's a weird dialogue in the games community where linear means bad a non-linear means good"
So there will be way more non-linear sections of the game where you actually have to choose whether to cross over the big, open construction site we had in the demo or use the vehicle - take out the guys in the vehicle or let them chase you throughout the section. We are absolutely building a less linear single-player but we're also keeping the narrative drama and tension that propels the story.

The gameplay demo looked visually impressive. What impact has building a game of this graphical quality had for DICE in terms of resource?


PB: It means that we have to be really clever. We have to look at what is important and cut away the things that are not Battlefield. I think more importantly it's about creating a toolset that allows us to build these games.


Frostbite 2 is tailored for these types of games and it's also tailored to be scalable - everywhere from high-end PCs down to Xbox 360 and PS3. For us it's important to keep the core of the experience across all platforms, so we don't have to build a separate game for 360 and PS3. It's important to have the right team to build the right game, and also have the tools to do so.


TD: Without going in to numbers we're all really happy with the results you saw in the demo this week of course, but looking at the resources we put in to it I'm actually quite amazed in regards to how long we reached with our tools because there weren't that many doing it, honestly.


 

" When we discussed the future of Battlefield we knew very quickly it wasn't about graphics."

PB: When people ask us what the benefit of using Frostbite 2 is, we tell them it's really easy to use and people can be extremely creative about it. As long as we know what we want to build, we can build it. So for us it's gone from a tech-driven studio to a really creative environment where we can build whatever we want - so what do we want?


With this project it's really been about, 'what is the ultimate Battlefield game that we want to build?' It uses Battlefield 3 as a stepping stone and then takes a big leap forward, rather than trying to mess around and surprise people with doing something crazy. It stays true to the heritage and the Battlefield end goal, while looking at the future.


Here at GDC there are a lot of people asking 'what is next-gen?' That discussion is really hard because some people have this utopian dream of it being like something from outer space. It's new and fresh that I can't even describe it to you - it's a new experience. But we all know it's a combination of technology moving forward together with game design and other things.


When we sat down to discuss the future of Battlefield we knew very quickly it wasn't about graphics. Even though everyone is trying to sell to you that it will look photorealistic... yes, but all games will look photorealistic - that's only about hardware. How can we create something that's bigger than what everyone else is doing?


So our whole mindset about creating the ultimate Battlefield experience, taking the core values of multiplayer into single-player... it created a different experience. I think if you saw the demo it 'feels' different - it feels more emergent, visceral and you care about the characters. It feels more important in a way, and that's not a feature - it's a mindset.


So it's hard to talk about the game in a traditional gaming sense because games traditionally have been about features. 'What's your feature? Oh it's all about this thing...' To us it's not about a single thing, it's about creating a better experience.


TD: We discussed a lot of soft values like player autonomy and that we shouldn't take control away from the player if it's not necessary. We should have rules for these things. As you saw in the demo, when we take over control there's a physical reason for it; the building is collapsing, or your squadmate grabs you - then we can take over control. As soon as we have the opportunity to give control back to the player we should do that.


We're not planning on doing 'sit back and relax on the back of your couch' epic set pieces - we want you to be an active part of it and make choices, instead of 'no, we've taken over the camera - look at this explosion and how good we are'. Those days are over. We want you to feel like you're there and part of it. Going back to what Patrick said... it's about 'mindset' for us.


PB: And that's hard to sell (laughs).


View the original article here

Thursday, March 28, 2013

EA teases dramatic 'Battlefield 4'

Battlefield 4 Screenshot


The publisher unveiled gameplay footage from the first-person shooter sequel "Battlefield 4" during a Tuesday event coinciding with the 27th annual Game Developers Conference in San Francisco.


The footage began with a squad of four U.S. soldiers trapped underwater in a sinking vehicle before flashing back to their fire-fight with Russian militants in the wind-swept capital of Azerbaijan, Baku — beginning in an abandoned school and ending in a crumbling construction site.


The graphics on display during the 17 minutes of footage running on a PC were more photorealistic than previous games in the popular military shoot-'em-up series, hinting at what's to come on Sony's PlayStation 4 and Microsoft's rumored Xbox successor.


"It really represents what's possible with a next-generation experience," said EA Labels president Frank Gibeau.


For the title's single-player campaign, the game makers at Swedish developer DICE took a cue from the popular multiplayer mode of 2011's "Battlefield 3," focusing more on open environments, allowing players tactical freedom and giving them more ways to command squad mates.


"Integrating multiplayer features into the single-player experience was a big step for us," said "Battlefield 4" executive producer Patrick Bach. "We looked at how and why you play multiplayer, what's important to you and your friends, and weave that into single player with that tight squad feeling, and also have that be part of the narrative."


The game will be available later this year for the PlayStation 3, Xbox 360 and PC. It will also likely be released for next-generation consoles, but that wasn't confirmed at Tuesday's event.


The game makers were equally coy if "Battlefield 4" was influenced by the Pentagon's decision earlier this year to lift its long-standing ban on women serving in combat roles. At the end of Tuesday's presentation, a teaser trailer briefly showed what appeared to be a female soldier interacting with the protagonist.


"We like to look at what's happening topically and in culture," said Gibeau. "It inspires us, and we add it to our story."


View the original article here

GameStop Offering Exclusive Battlefield 4 Pre-Order Bonus

Battlefield 4 has been formally announced at GDC, and GameStop is now offering a way for fans to get ready for the incoming warfare.

Starting today, the retailer will give those who pre-order the game online or in-store a pair of real dog tags with a code for in-game content. Those who put their money down early for the game will also receive the Battlefield 4 Premium Expansion Pack when the game launches this fall. 

The store will also give an extra 30 percent of in-store credit for any items traded in towards the purchase of a new copy of the game. 

Battlefield 4 will launch on current and next-generation platforms, as well as PC. If you'd like to know more about the game check out our preview, or watch 17 minutes of gameplay footage. 

Full disclosure: Game Informer is owned by GameStop, Inc.


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Gaming Update: 'Battlefield 4,' 'Mass Effect 4,' & 'Borderlands 2'

Battlefield 4


Over the past week, Electronic Arts teased the upcoming Battlefield 4; Bioware dropped hints about Mass Effect 4; and Gearbox revealed new info on Borderlands 2's upcoming downloadable content.

Battlefield 4 Trailer Coming March 27

A teaser site for Battlefield 4 popped up last week to get fans excited about the forthcoming game. Thus far, details have been sparse. A proper trailer will be released on Wednesday, March 27, one day after the game is revealed to attendees at the Game Developers Conference in San Francisco. A still shot uncovered by fans once they log in to their Origins accounts suggests that the first-person shooter will take place in modern-day Shanghai.

Mass Effect 4 To Be "Fresh and New"

Bioware hinted at an extension of the Mass Effect series late last year, but it seems the next installment will not follow its predecessors. At PAX East over the weekend, Casey Hudson, executive producer at Bioware Montreal, announced they want fans to be greeted by something "fresh and new" when they return to the series. He said, "We are starting to get ready to develop another Mass Effect game, and it's going to be a new thing. We want to be able to give fans an opportunity to get back into the world with these things you've come to know and love about the Mass Effect experience, but start something fresh and new; a new way for you to explore the whole universe in Mass Effect."


Hudson also mentioned the Mass Effect movie adaptation, confirming it is still in production with Legendary Pictures. It is unclear if the cast has been selected or if a release date has been set.

Borderlands 2 DLC Coming Soon; Level Cap Increased

Gearbox previewed Borderland 2's upcoming DLC during its PAX East panel on Sunday, March 24. It is currently unknown when it will come out.


Meantime, the developer did announce that the game's level cap will be raised on April 2.. It will add 11 new levels, bringing the grand total to 61. Also, a new weapon tier and a new mode called "Ultimate Vault Hunter" will be offered on April 2; then, in May, a new playable character named Krieg will be introduced.


The level cap increase will be free to Season Pass holders and $4.99 for others. The new mode will be released as a free update to those who have defeated the True Vault Hunter Mode and reached level 50. However, Krieg, the new character, will not be included in the Season Pass, and gamers will be asked to purchase him separately for 800 Microsoft Points or $9.99.


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