Saturday, April 20, 2013

How the next Xbox can win the cable TV war

HDMI-in: Standard on other media boxes, why not Xbox?

(Credit: CNET)

The battle for the future of television is just beginning, but it looks to be a long one. One of the key players is Microsoft, which has spent the past several years morphing its Xbox 360 from a straight-up gaming console into one of the best video-streaming boxes you can buy.


Of course, the current Xbox 360 is getting long in the tooth, and the next-generation model is expected to be announced soon, and to be available as early as the end of 2013. And TV services look to be just as central to the core of that device as gaming.


Last week, The Verge reported that Microsoft plans to enable live TV access on the upcoming console:


The functionality will work by taking a cable box signal and passing it through to the Xbox via HDMI, allowing Microsoft's console to overlay a UI [user interface] and features on top of an existing TV channel or set-top box.

That story would seem to confirm earlier rumors that the next Xbox would have support for live TV input, among other upgraded entertainment options, including Blu-ray.


So, the "Xbox 720" is taking a page from Google TV. But is that wise? Gigaom's Janko Roettgers asks, "Really, Microsoft? Your vision for the future of TV is...an HDMI cable?" He makes some solid points, ending his argument with "HDMI pass-through is the ultimate admission of defeat."


Maybe so. Google TV, after all, was hardly the sort of game-changer we've seen from Google's search engine or Android OS. But, ironically, Google TV-style HDMI pass-through -- in which media from your existing cable box or DVR is viewed through your Xbox -- might be a necessary, and even genius, short-term move on the way to owning the doorway to the future of home entertainment.


Here's why.


Yes, video apps are beautiful. They're fun. They're becoming ubiquitous. But they're not cable-box or DVR replacments yet. HBO Go is the reigning example of the shining future of apps, but most other cable TV networks don't have anything like it. Cable providers themselves have a cluttered hit-and-miss landscape of apps. The result: most wannabe cord-cutters can only go halfway.


Using an Xbox 360 for video is an awesome experience, but it's a cable TV accessory, not a cable replacement. The Xbox 360 currently boasts a huge assortment of video services, including Netflix, Vudu, Hulu Plus, Amazon Video, and HBO Go, as well as apps for Fios and Comcast. Those cable apps are nice, but they fall short of the "cable TV as an app" experience that many are looking for. Channel selection is limited: the Fios app offers 75 live channels; Comcast's Xfinity app offers only on-demand programs (no live TV). There's also no integration with programs you've recorded on your DVR.


And that's the problem. The current TV experience on Xbox seems to be an either-or proposition: on-demand or live, but not both. And that's hardly limited to the Xbox -- even Roku's promising Time Warner Cable app lacks on-demand content, at least for now.


An HDMI input lets the Xbox get full access to all of your cable content -- both live and recorded -- without having to wait for cable and satellite companies to improve their apps. The future of pay TV is undoubtedly streaming, but Microsoft can use an HDMI input as a bridge until the industry catches up. Given the cable industry's tortoiselike pace of innovation, it makes sense not to wait.


If all this sounds familiar, that's because it's precisely the same pitch made for Google TV when it was introduced more than two years ago. And we know how that went.

The Google TV experience left a lot to be desired.

(Credit: CNET)

Still, Google TV's problem has always been the execution, rather than the concept. Aggregating and searching among all the content providers you pay for is still a good idea, it just needs to be done in a way that doesn't involve a 70-button remote.


With the Xbox 360, Microsoft has proven it "gets" the living-room experience, much more than Google has so far. Everything about the Xbox 360's video offerings is geared toward the "lean back" experience, whereas Google TV tried to bring Google's Chrome to your TV, a la Web TV. Voice search via the Kinect remains one of the fastest ways to find content and one of the few times it's worth using voice commands. It feels like the future. All it's missing is your cable and DVR data.


The real challenge will be working with cable and satellite providers to get the "hooks" needed to interact with their set-top boxes in a meaningful way. (Many cable and satellite providers already offer apps that permit smartphones to double as remote controls via Wi-Fi, for instance -- much more reliable and faster than relying on IR blasters.) Google TV only integrates well with Dish Network; Nintendo's TVii (the TV control scheme built into the Wii U controller) is similarly limited to TiVo. In other words, if you're using another company's DVR -- Comcast, Time Warner, DirecTV, Cox, whatever -- you need to fire up your box's EPG and find the program yourself, defeating the purpose of aggregating the content in the first place.


The biggest problems with most cable boxes? An antiquated user interface, and sluggishness. Microsoft's Xbox ecosystem is cleaner, faster, and extremely easy to use. There's no contest.


Nintendo tried to pull off a software coup with TVii on the Wii U, with a similar idea: to clean up the presentation of cable-box data. But Microsoft has way more video-streaming app partners, and Nintendo's TV integration basically stops at cable listings, using an IR blaster built into the GamePad to switch back to regular TV. It can't pipe live cable TV through the Wii U, it just programs your remote. The Wii U software is slow to load, and not very elegantly laid out.


Odds are that Microsoft will be more successful at connecting to cable boxes than Nintendo was, and make a much more useful and fun system. The opportunity's there to build on the idea Nintendo was trying to get at, but to do it far better.


How many years did we have to wait for the iPhone to hit any cell provider other than AT&T? How long did it take HDTVs to finally catch on in U.S. homes? Sometimes it takes a long time for technology to make transitions. Who knows, really, how long it'll take the cable TV industry to finally ditch the cable box-and-DVR approach, and when app-based alternatives will finally arrive.


In the meantime, Microsoft can use HDMI-in like a Band-Aid. The last generation of consoles lasted a long time and evolved tremendously via hardware and software. What you'll see at the next Xbox's launch isn't what you'll see four years in, and that's a good thing. If all goes according to plan, hopefully the next Xbox will become an HDMI-in-free device down the road. It's easier to eventually remove a feature than add one.


You may laugh at HDMI-in as a pundit, but you might love it as a user. At least until the cable industry finally jumps into the streaming revolution with both feet.


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Friday, April 19, 2013

Xbox 720 not “always-on”, runs Windows 8 – claims source


The source posted everything he or she claims to know in a Pastebin post addressed to NeoGAF member Chesemeister.


Although the post does not give away his or her identity, it is heavy with statements and alleged facts from within the company relative to Xbox 720, Kinect 2.0 and other areas surrounding Microsoft’s next-gen rig.


Starting with the thorny always-online issue, the source stated, “You are not required to be connected to the internet in order to play Durango games and MS were NEVER considering doing such a thing. Now please, just read that last sentence over and over again until it sinks in. Done? Good.”


According to the source, Microsoft will announce the new Xbox in May – backing up rumours of a May 21st reveal – and that the company is working on a set of VR glasses to work in tandem with the console.


The source also stated every VGLeaks article pertaining to the console’s specs so far has been true, and added that each new Xbox 720 rig will ship with an Xbox 360 SOC for backwards compatibility. The 360 chip-set is also said to boost the console’s overall speed and performance.


On Kinect 2.0, the source stated that everything VGLeaks has said about Microsoft’s new motion bar is correct, and added that with a “quite substantial increase in the hardware over Kinect 1.0, any humanly noticeable lag should be gone.”


On the issue of the Xbox 720 controller, the source said that the design is unchanged, but that the controller now houses an improved D-Pad that looks identical to the Xbox 360's, but will feel different. It runs on AA batteries and battery packs again, but thanks to new wireless tech will last 16% longer than previous pads.


The source also confirmed that rumours surrounding new, cheaper Xbox Mini or Xbox TV models geared toward entertainment rather than games are also true.


Apparently, the $100 ‘Xbox TV’ rig is being worked on by a different team at Microsoft, and it is expected to compete with Apple TV. There is no disc-drive, but it will play Xbox Live Arcade and ‘Games on Demand’ titles, thanks to the on board Xbox 360 SOC.


In terms of OS, the source stated that both models of Xbox 720 would run on a full version of Windows 8 – minus interface – and that it will run the new WinRT framework, which the source claims will make Microsoft’s rig the most “indie friendly” console of the next generation.


On indies, the source expects that developers will pay a $60 Xbox Live license fee, and will be able to submit their games to the store without need of a dev kit.


What do you make of the above? Does it sound plausible? If you want more Xbox 720 rumours, head over to my round-up feed here.

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FIFA 14 announced for Xbox 360, PlayStation 3, and PC

EA has revealed the first details for FIFA 14, which the company has officially confirmed for Xbox 360, PlayStation 3, and PC.

No next-gen support was confirmed, but EA says it will reveal FIFA 14 for additional platforms "in the months ahead."

The main changes to this year's take on the annual football franchise includes a new ball physics engine and a feature called Pure Shot. Pure Shot is designed to allow players to adjust their stride and approach angles, with the game now incorporating off-balance and rushed shots.

EA also says it has added the ability to maintain momentum while turning in any direction while sprinting, that there is more variety on touches when sprinting, and says that the intelligence of the AI has been improved.

A new feature, which EA calls Protect The Ball, is also designed to give attacking players more ways to block defenders while dribbling.

The game's career mode will also receive an update, allowing players to manage a global network of talent scouts and featuring a redesigned hub.

Elsewhere, FIFA Ultimate Team will be updated, a new online mode will be implemented, and social tracker Football Club will make a return.

No exact FIFA 14 release date was provided by EA, but FIFA games traditionally launch in September.

Last year's title, FIFA 13, received an 8.0 in its GameSpot review.

Martin Gaston
By Martin Gaston, News Editor Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


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Thursday, April 18, 2013

FIFA 14 Announced For Xbox 360, PS3, PC

Today EA Sports announced FIFA 14 as promised. FIFA 14, billed as the "complete matchday experience," will hit the PlayStation 3, Xbox 360 and PC this fall.

The new Pure Shot feature aims to make shooting feel more real. Shots will change based on the players' stride and approach. If you're rushed or off-balance, it'll be reflectred in the quality of the shot. New ball physics will ensure that balls have realistic trajectories.

The developers at EA Canada have made a number of other changes to the flow of the game as well. Players will be able to fend off defenders with a new Protect the Ball feature, or change direction quickly with Sprint Dribble Turns. Variable Dribble Touches will give skilled players more control over the ball while sprinting. Improved A.I. will make your CPU-controller opponents better attackers and defenders.

If you're rusty, the new Skills Games mode will bring you up to speed. This practice mode enables newbies to learn the ropes and veterans to hone their skills. The new mini-games can be played alone or with friends.

The Career Mode will return with a new Global Scouting Network. This allows players to scope out players throughout the year. This allows them to be ready to make some trades when transfer windows begin.

Interestingly, EA Sports didn't announce a Wii U, 3DS, or Wii version of FIFA 14. A spokesperson for the company told ONM UK that additional formats will be announced in the coming months, though, so Nintendo gamers might have a shot at getting these games.

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Microsoft tries to make Xbox 360 big in Japan through 1 million hours campaign

Microsoft tries to make Xbox 360 big in Japan through 1 million hours campaign

While Microsoft’s Xbox 360 has been the leading video game console in the US, their sales in Japan have been so low that some stores have stopped selling the console and its games. As a push to get more Japanese interested in the Xbox (and become loyal to the brand as well), they are launching the 1 Million Hours campaign.

The campaign intends to challenge Japanese gamers to play more Xbox games and for every landmark hours collectively reached, they will be giving complimentary Microsoft Points (MSP) for Xbox Live members, both the free and Gold subscribers. For example, if all the gamers log in 300,000 hours each member receives 100 MSP and if they reach 500,000 hours they receive twice the MSPs. But the ultimate target is to reach 1 million hours and the reward is 400 MSP for gold or paying subscribers while free Xbox Live users get 30 points. But you can’t just play any game just to reach those targets. Microsoft has identified 20 specific games which will log in the hours played by the gamers.

Analyst Jesse Divnich of video game research firm EEDAR said that this is quite an extraordinary move for Microsoft to do just to win over the Japanese market. And since they cannot adjust their software and hardware prices, they need to increase their marketing and retail strategies. This promotion may increase Xbox 360 engagement but may not make a large dent in sales anytime soon. Their main competitor and Japan’s number one game console, Sony’s Playstation 3, has a five-times lead over the Xbox 360.

[ via Venture Beat ]

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Microsoft to pay Japanese Xbox owners with Points for a million hours playtime

 Xbox Live stock


Microsoft has failed to gain ground in the Japanese gaming market with its Xbox and Xbox 360 consoles, but that's not stopping the software giant from trying. A new incentive will launch on April 20th that sees Xbox owners receive free points based on the collective amount of time that participants in the campaign use the console in Japan. Gamers need to spend 300,000 hours using the Xbox 360 to get 100 ($1.25) Microsoft Points for Xbox Live Gold subscribers and 10 Points for free members.


There's a slight catch. Japanese Xbox gamers will need to play one of twenty games to be counted towards Japan's total time spent on Xbox 360 and will also need to sign up to the Xbox Live rewards program. If Japan manages, as a collective effort, to reach one million hours of Xbox gaming before June 19th then all Xbox Live Gold participants will be rewarded with 400 Microsoft Points ($5) and free members will get 30 Points.


With Microsoft's continued move away from its points system, 400 Microsoft Points is a small amount that could be used against some older Xbox Live Arcade titles. However, Microsoft's focus on Japan gamers shows it's willing and desperate to succeed with Xbox in this particular region. With the console battles about to reignite over the next-generation, Microsoft is clearly trying to alter the perception of Xbox in Japan ahead of another opportunity to succeed in the country with a new console.

Wednesday, April 17, 2013

Xbox Live connectivity issues over weekend 'not caused by hackers'

A recent Xbox Live service outage was not caused by hackers, Microsoft has confirmed.

A number of Xbox Live users were unable to sign into their accounts on Saturday (April 13), while others experienced problems joining online games earlier that week.

Xbox Live logo Xbox 360 console New Xbox controller hardware

In a statement to GeekWire, Microsoft said that the outage was caused by networking misconfiguration during a period of maintenance, before denying claims that hackers were involved.

"The Xbox LIVE service outage on 13 April resulted from networking misconfiguration during routine maintenance and was in no way related to false claims of hacking the service," reads the statement.

Microsoft made the statement in response to speculation that hacker group Anonymous was behind the attacks.

The company has endured a difficult few weeks. An executive was reportedly forced to resign after making controversial comments about always-online video game consoles, while share prices have tumbled due to declining PC sales.

The company recently launched its Xbox Live 'Play to Earn' reward scheme, which gives users the chance to earn Avatar items and up to 800 Microsoft Points throughout April.

Playing any combination of Arcade games for 20 hours during April will bag members a free Avatar item, while purchasing four Arcade games at 400 Microsoft Points unlocks a one-month XBLA Gold subscription.


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